These notes are conceptual only. No changes have been implemented in-game yet. Everything listed here is subject to change based on discussions between developers and the community. Features may be added, altered, or removed throughout the development process, particularly if something proves technically unfeasible.
Having an entry in this document does not guarantee inclusion in the game.
Please use the dedicated discussion channel to provide feedback on this upcoming rebalance patch.
CLASSES #
Barbarian #
- Gains Dire Mace and Double Axe proficiency at level 1
- Gains Devastating Blows feat at level 30 (new feat, see FEATS section)
Bard #
- Extra Music added as an item property-based feat
- Deafening Clang now lasts turns instead of rounds
- Bard Song scaling at level 30: +1 Damage and +1 AC
- Remove Pure Bard song Party Buff scaling tier
- Increase Pure Bard song Bard Only buff
- Additional spell access planned — ideas needed (Potential additions: Sound Burst, Lightning Bolt, H’s Boom, Shel’s P Blade, B’s Iron Horn, Clarity, Call Lightning, Confusion, Lesser Missile Storm, Interposing Hand, Lesser Mindblank, Ethereal Visage, True Seeing)
- Improve wounding wispers
Cleric #
- Spell DC bonus: +1 at level 30, +2 at level 40 (total +3 DC)
- Shambling Mounds HP reduced by 20–30%
- UNI Buff HP Bonus reduced by 20%
- Gains +1 AC at level 30, +1 AC at level 40 (total +2 AC)
- Divine Power rework (if feasible):
- Melee attacks use WIS modifier for attack and damage (only if higher than STR or DEX)
- Grants +1 extra attack at max BAB
- Duration: 1 round / caster level
Druid #
- Gains +2 WIS at level 40
Dwarven Defender #
- +1 CON at level 15
- +1 CON at level 30 (for a total of +2)
- Defensive Stance:
- No speed penalty
- Duration: 1 Turn per CON modifier
- Requires shield equipped (ends if removed)
- Not usable while mounted or polymorphed
- Defensive Stance Tiers:
- Level 1: 5% Damage Reduction, +1 Saves, Return damage when hit in melee: (Bludgeoning) = CON modifier
- Level 10: 5% Physical DR, +2 Saves, Return damage when hit in melee: CON mod + 1d2
- Level 20: 10% Physical DR, +3 Saves, Return damage when hit in melee: CON mod + 1d4
- Level 30: 10% Physical DR, +4 Saves, Return damage when hit in melee: CON mod + 1d8
Elite Guard #
- Sniper Feat at level 1:
- Increases threat range by +1 at level 1, +2 at 20, +3 at 30
- Crossbow Master (active feat):
- Gained at level 5
- Usable once/day per 5 levels
- Grants +1 AB per 5 levels (max +5)
- +1 attack per round at max BAB
- Duration: 2 Turns
Fighter #
- Gains +2 AC at level 30
- Devastating Blow added to bonus feats list
Gods Eye Scout #
- Gains 1 bonus feats at level 5 and at level10
Monk #
- Flurry of Blows restored at level 1
- Gains Weapon Specialization: Unarmed at level 10
- Gains Epic Weapon Specialization: Unarmed at level 20
- Way of the Bull: +5% Physical Immunity
- Way of the Tiger: +1 AB
- Way of the Owl: removed. Characters with it will receive Way of the Tiger, or a reroll if incompatible
- AC Scaling Rework: Now receives 1 AC per Monk level, capped by WIS modifier
(up from the current formula: 1 + (Levels / 2))
Northern Templar #
- Frost Armor: Adds frost shield dealing 1d6 per Frost Armor level when hit (up to 5d6 at Frost Armor Level 5)
- Crystal Form:
- Removed: 100% pure vulnerability
- Gains ability to keep active up to 2 simultaneous crystals at level 30
- Golem Usage:
- +1 at level 20, +1 at 25, +1 at 30 (total 3 uses)
Paladin / Blackguard #
- Pure builds (40 Paladin / 30 Blackguard) gain passive Smite damage vs all alignments
- Smite damage multiplies on critical hits
- Paladin Smite: double damage vs Undead
- Blackguard Smite: double damage vs Outsiders
- Paladin AC Bonus: +1 AC at level 30, +2 AC at level 40
- Charisma Scaling:
- Blackguard: +1 CHA at level 11, +1 at 20, +2 at 30 (for a total of +4)
- Paladin: +1 CHA at level 21, +1 at 30, +2 at 40 (for a total of +4)
- Guardian Angel Feat: Grants 1 automatic God Save per rest
Ranger #
- Gains Double Sword proficiency at level 1
- Favored Enemy bonus damage: +1 across all tiers
- Total: +2 at level 1, up to +10 at level 40 (normal Favored Enemy bonus damage was +1 at level 1, +9 at level 40)
- Level 40 Bonuses:
- +10% movement speed
- Choice of feat:
- STR Path: Requires STR 25 — Grants +2 AC, +5% Physical Immunity
- DEX Path: Requires DEX 25 — Grants +4 DEX
Rogue #
- Gains +1 AC at level 30, and +1 AC at level 40 (total +2 AC)
Shadow Dancer #
- Increased summon AB:
- Top Tier: +2 AB
- Previous Tier: +1 AB
Sorcerer #
- Spell DC bonus:
- +1 at level 30
- +2 at level 40 (total +3 DC)
Wizard #
- Spell DC bonus:
- +1 at level 30
- +2 at level 40 (total +3 DC)
- (If feasible):
- Free Spell Focus on chosen school at level 1
- Free Arcane Defense at level 10
- School specialization grants +2 bonus slots instead of 1
FEATS #
Berserk (New) #
- Triggers when hit by a critical hit:
- Gain +5 Bludgeoning Damage, +1 AB
- Stacks up to 3 times, lasts 2 rounds
- Requires: CON 23, Epic Damage Reduction I
Devastating Blow (New) #
- When using double weapons (Dire Mace, Double Axe, Double Sword), gain:
- +5 physical damage per hit
- Requires: Level 21, STR 25, Epic Weapon Focus
- Granted automatically at Barbarian level 30
Dirty Fighting (Reworked) #
- Now applies:
- -5 AC
- +5 damage with weapon base damage type
Greater Haste (via item property) #
- Speed increased to 1.8x (Normal Haste is 1.5x)
- Mounting overrides speed if applicable (to be tested)
Mummy Dust #
- Scales based on Spell Focus: Necromancy instead of Conjuration
RACES #
General #
- Normalize day/night/area buffs to max +3
- Remove all conditional day/night/area debuffs
New Races #
- Rock Giant (Duergar faction):
- +4 CON/STR, -2 CHA/WIS, 10% Physical Immunity, Darkvision, Large
- Special: Rock Throwing, Great Fortitude
- Mountain Dwarf (Surfacers faction):
- +4 CON, +2 STR, -2 CHA, 5% Physical Immunity, Darkvision. +2AC/AB underground
- Hag (Surfacers faction):
- Requires Druid or Ranger as first class
- Can polymorph into Hag form at will (grants unique abilities, but no stat changes). TBD
- NPCs can become hostile when in Hag form
- Can disguise as human and live among them while in human form
Mummy #
- Gains +2 WIS to support Cleric builds
Werewolf #
- ELC adjusted to 3
- BT Cost set to 50
SPELLS #
Breach (Lesser, Improved, Mordenkainen’s) #
- Reworked to use a contested roll:
d20 + breach caster level + 10
(breach boost)
vs11 + effect creator’s caster level
- Prevents complete stripping of all breachable effects
Gust of Wind #
Have it remove only hostile AOE from the ground?
Mass Heal #
- Now heals:
100 + (10 * caster level)
- At caster level 30+, fully restores HP regardless of missing HP
Additional healing spell reworks under consideration — feedback welcome!
SKILLS #
Pickpocket #
- Great Sanctuary ends immediately when pickpocketing
- Slight Spot skill reduction on creatures
NEW CLASSES (Conceptual) #
- Warlock (Base Class) – TBD
- Hexblade (Warlock Prestige) – TBD
- Spellblade (Prestige Class) – TBD
- Skald (Bard Prestige Class)
Skald (Prestige Class) #
The Skald is a fierce warrior who blends the brutal prowess of a front-line fighter with the inspiring power of song.
Drawing from the ancient traditions of their Viking ancestors, these bards of battle rally allies with thunderous chants and battle hymns, bolstering morale and striking fear into the hearts of their enemies.
Unlike traditional bards who prefer the rear lines, Viking Skalds thrive in the thick of combat, leading charges, inspiring resilience, and standing side by side with their comrades.
Wielding weapons as skillfully as their voice, Skalds excel at igniting courage amidst chaos, turning the tide of battle not only through sheer martial strength, but through the power of their song.
Class Features #
- Base Attack Bonus: +¾ level
- Hit Die: d10
- Proficiencies: Medium Armor
- Primary Saving Throws: Fortitude, Will
- Skill Points: 4 + Intelligence Modifier per level
- Class Type: Support Class Group
Requirements #
- Alignment: Any non-lawful
- Base Attack Bonus: +5
- Skills:
- Discipline: 8 ranks
- Lore: 5 ranks
- Concentration: 8 ranks
- Feats:
- Exotic Weapon Proficiency
- Luck of Heroes
- Toughness
Abilities by Level #
Level | Abilities |
---|---|
1 | Bard Song (progresses with Skald levels) |
3 | Two-Weapon Fighting |
6 | Ambidexterity |
9 | Improved Two-Weapon Fighting |
10 | +1 Strength, Constitution, and Charisma |
15 | Damage Reduction 1/–, +1 AC; Valkyrie’s Cry |
20 | Damage Reduction 2/–, +1 AC; +1 Strength, Constitution, and Charisma |
25 | Damage Reduction 3/–, +1 AC; Battle Hymn |
30 | Damage Reduction 4/– |
Class Abilities #
Valkyrie’s Cry (Granted at Level 15) #
A mighty chant that drains the Skald’s foes while strengthening allies.
- Uses/Day: (5 + Skald Level / 5)
- Effects (Enemies in Area of Effect):
- Positive Energy Damage: *(Constitution Modifier)*d6
- Effects (Allies in Area of Effect):
- Temporary Hit Points: 50 × (Skald Level / 5) (e.g., 300 HP at Level 30)
- +5% Physical Damage Immunity for 2 rounds
Battle Hymn (Granted at Level 25) #
A war cry that emboldens allies and hardens the Skald in battle.
- Uses/Day: (1 + Constitution Modifier / 3)
- Effects (Allies in Area of Effect):
- +2 Attack Bonus
- Effects (Self):
- +10% Physical Damage Immunity
- +5 Bonus Damage per Hit
- Duration: (2 + (Pure Skald Levels – Constitution Modifier) / 2) turns
NEW GAMEPLAY MECHANIC: Hardcore Mode (Conceptual) #
A new Hardcore Mode is available during character creation:
- If the character dies, it is permanently deleted along with all its gear. Possibly allow a pure balm to be performed within the first 5 minutes to prevent permanent death?
- Surviving characters that reach maximum level are listed in the Hall of Fame under “Living Heroes”, for as long as they are alive
- Fallen characters are added to the Fallen Heroes list, with list of items lost included
- While active:
- All loot drop chances increased by +100%
- Compatible with Happy Hour boosts
- PVP deaths are valid ways to get the character deleted
- DM and Arena kills do not count