Seeker Arrow
At 4th level, an Arcane Archer gains the ability to launch an arrow once per day that cannot miss its target. At 6th level this ability can be used twice per day + 1 each 5 Arcane Archer levels. You must wield a bow and have arrows equipped to use this ability.
| Type of feat | Class |
| Use | Selected. |
| Prerequisites | none - it is granted at Arcane Archer level 4 or 6 |
| Counts as an attack | Yes - using it on someone is a hostile act |
| Ability used | Seeker Arrow I |
How it works
- You must wield a longbow or a shortbow with arrows loaded, or nothing happens.
- The arrow always hits. A ranged touch attack is still rolled, and a critical hit on it triples the bow damage before it is doubled.
- It does double your bow's damage die (1d8 longbow, 1d6 shortbow) + your Strength modifier + your Weapon Specialization bonuses as piercing damage, plus your Arcane Archer bonus as magical damage.
- Enchantments and damage properties on the bow and arrows do not add to it.
Variants
2 rows in the tables, one page here.
| Feat | Prerequisites |
|---|---|
| Seeker Arrow I | none |
| Seeker Arrow II | Seeker Arrow I |
Who gets it
Granted automatically: Arcane Archer (levels 4, 6).
