Polymorph
Taking a shape here does not take your gear away: what you are wearing is merged into the shape.
What comes with you
- Your weapon, or your gloves if you have no weapon. With a weapon equipped, bracers are merged too.
- Your off hand, except its damage properties. A shield's properties are merged.
- Ammunition, only if it is unlimited, and only while you hold the bow it belongs to.
- Armour Class from your items, but only the best single value, counted as armour.
- Ability, skill and saving throw bonuses, which stack up to their usual ceilings.
Shapes give no hit points of their own.
What changes about you
- Every shape adds deflection Armour Class, by shape. Tenser's Transformation and Shapechange have their own values.
- All Monk abilities stop working while you are shifted, including the attack scaling, the Armour Class bonus and the speed bonus.
- Spell Focus (Transmutation) improves every shape: +1 attack bonus and +1 deflection Armour Class. Greater Spell Focus makes it +2, Epic Spell Focus +4.
- A character with 30 Shifter levels gets better shifter shapes and +1 attack per round.
- You cannot level up while shifted.
Casting from a shape
Every shape has at least one ability of its own. Its save DC does not follow the ordinary rule - see Magic for both formulas:
- a Druid or Shifter shape uses your Druid and Shifter levels with Wisdom
- any other shape uses the ability's own level with your casting ability and Spell Focus
Every shape
The full list of the forms the game puts you in, with their statistics and the spell that grants each, is on Shapes you can take.
