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Monk

Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed.

TypeBase class
Hit died8
Skill points4 + Intelligence modifier per level
Attack bonusthree quarters - 3 per 4 levels, +15 by level 20
Strong savesFortitude and Reflex and Will
SpellcastingNone
AlignmentAny lawful
Primary abilityDexterity

How it works

  • With your hands empty, a piece worn on the arms counts as the weapon an item set is looking for.

Requirements

Alignment: any lawful.

What you gain, level by level

Bonus feat choices

A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.

Only as a bonus feat, never in place of an ordinary one: Way of the Bull, Way of the Tiger.

As a bonus feat or as an ordinary feat: Armor Skin, Blinding Speed, Energy Resistance, Acid (any of 10), Energy Resistance, Cold (any of 10), Energy Resistance, Electrical (any of 10), Energy Resistance, Fire (any of 10), Energy Resistance, Sonic (any of 10), Epic Damage Reduction (any of 3), Epic Toughness (any of 10), Great Dexterity (any of 10), Great Strength (any of 10), Great Wisdom (any of 10), Improved Ki Strike +4, Improved Ki Strike +5, Improved Spell Resistance (any of 10), Improved Stunning Fist (any of 10), Self-Concealment (any of 5).

Class skills

One point per rank instead of two: Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Ride, Tumble.

Races that favour it

Werewolf. A character of one of those races who stays single-classed in this one earns extra experience - see Character development.

See also