Persuade
A successful Persuade check prompts NPCs to reveal additional information or give bonus treasure in conversation.
| Ability | Charisma |
| Requires training | No - it works with no ranks in it |
| Armour check penalty | None |
| Available to | Every class |
How it works
Check. The DC is determined by the NPC being spoken to.
Use. Used in conversation.
- It moves shop prices, against the shopkeeper's own Persuade. What you pay rises by the difference between one and a half times the keeper's ranks plus its Charisma modifier and the same sum for you; what you are paid rises by the difference in plain ranks in your favour. Against a shopkeeper with no gift for it, a talker buys cheaper and sells dearer.
Skill point cost by class
One point per rank: Bard, Blackguard, Cleric, Druid, Monk, Paladin, Pale Master, Purple Dragon Knight, Red Dragon Disciple, Rogue, Shadowdancer, Shifter.
Two points per rank: Arcane Archer, Assassin, Barbarian, Divine Champion, Dwarven Defender, Elite Guard, Fighter, God's Eye Scout, Northern Templar, Ranger, Skald, Sorcerer, Warlock, Weapon Master, Wizard.
Required for
| Class | Ranks needed |
|---|---|
| Purple Dragon Knight | 1 |