Barbarian
Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually...
| Type | Base class |
| Hit die | d12 |
| Skill points | 4 + Intelligence modifier per level |
| Attack bonus | full - 1 per level, +20 by level 20 |
| Strong saves | Fortitude |
| Spellcasting | None |
| Alignment | Any non-lawful |
| Primary ability | Strength |
How it works
- A pure Barbarian with Mighty Rage is immune to mind-affecting magic for as long as the rage lasts. Nobody else gets that out of raging.
- The fear that Terrifying Rage spreads is rolled off your Intimidate: what a creature caught in it has to beat is your skill plus a d20.
Requirements
Alignment: any non-lawful.
What you gain, level by level
Bonus feat choices
Each bonus feat is chosen from: Armor Skin, Devastating Critical (any of 40), Epic Damage Reduction (any of 3), Epic Prowess, Epic Toughness (any of 10), Epic Weapon Focus (any of 40), Mighty Rage, Overwhelming Critical (any of 40), Superior Initiative, Terrifying Rage, Thundering Rage.
Class skills
One point per rank instead of two: Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt.
Races that favour it
Half-Orc, Minotaur (male characters), Mountain Dwarf (male characters), Orc (male characters), Stone Giant (female characters). A character of one of those races who stays single-classed in this one earns extra experience - see Character development.