Terrifying Rage
While the barbarian is under the effects of Barbarian Rage, any enemy that comes close to him must make a Will save opposed by the barbarian's Intimidate check. If the save is failed, creatures entering the Barbarian's aura will suffer one of the following effects for 1d3 rounds: If they have less Hit Dices than the Barbarian, they are frightened and get rooted in place (they can still attack in melee, or with ranged weapons/spells), but cannot move. If they have more Hit Dices than the Barbarian but less than its double, they receive decreased Saving Throw and the Attack Bonus penalty effects up to -4 (minimum -2, then -1 each 10 barbarian levels, up to -4 with 40 barbarian levels). One one aura can be active at the same time.
| Type of feat | General |
| Use | Automatic while Barbarian Rage is active. |
| Prerequisites | an epic character (level 21 or above), Intimidate 25 ranks, Greater Rage (4x per day) |
Who gets it
As an ordinary feat or as a class bonus feat: Barbarian.