Orc
Orcs are aggressive humanoids that raid, pillage, and battle other creatures. They have a hatred of elves and dwarves that goes back many generations.
| Ability adjustments | Str +4, Con +2, Int -2, Cha -2 |
| Alignment | Any chaotic |
| Favored class | Barbarian (m) / Fighter (f) |
| Extra levels | 1 |
| Cost | Free |
| Faction | Humanoids |
| Starting area | Assaulted Island |
| Race group | Monstrous |
Racial abilities
| Ability | Effect |
|---|---|
| Darkvision | This feat grants the ability to see in the dark. |
| Alertness | +2 bonus to Spot and Listen checks due to finely tuned senses. |
| Weapon Proficiency (exotic) | This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dire mace, dwarven waraxe, double axe, kama, katana, kukri, scythe, shuriken, whip, and two-bladed sword. |
| Hardiness vs. Poisons | This feat grants a +2 racial bonus on saving throws vs. poison. |
| Skill Focus (Animal Empathy) | A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it. |
Damage
| Damage type | Effect |
|---|---|
| Bludgeoning | immune to 5% |
| Slashing | immune to 5% |
| Piercing | immune to 5% |
Race group
Orc belongs to the Monstrous race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
The other races in it are Lizardfolk, Minotaur, Ogre Mage, Troglodyte and Troll.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.