Lizardfolk
| Ability adjustments | Dex +2, Con +2, Wis +2, Cha -2 |
| Alignment | Neutral good, true neutral or neutral evil |
| Favored class | Druid (m) / Ranger (f) |
| Extra levels | 2 |
| Cost | 200 tokens |
| Faction | Humanoids |
| Starting area | Assaulted Island |
| Race group | Monstrous |
Racial abilities
| Ability | Effect |
|---|---|
| Darkvision | This feat grants the ability to see in the dark. |
| Alertness | +2 bonus to Spot and Listen checks due to finely tuned senses. |
| Weapon Proficiency (martial) | This feat allows effective use of all martial weapons. The martial weapons list includes the battleaxe, greataxe, greatsword, halberd, heavy flail, light flail, longbow, longsword, rapier, scimitar, short sword, shortbow, throwing axe, trident and warhammer. |
| Hardiness vs. Poisons | This feat grants a +2 racial bonus on saving throws vs. poison. |
| Skill Focus (Animal Empathy) | A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it. |
Damage
| Damage type | Effect |
|---|---|
| Acid | immune to 50% |
Immunities
Disease, poison.
Gained with levels
| Level | Ability | Uses a day |
|---|---|---|
| 10 | Spit Acid | 3 + (level / 8) |
| 21 | Epic Skill Focus (Animal Empathy) | - |
Race group
Lizardfolk belongs to the Monstrous race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
The other races in it are Minotaur, Ogre Mage, Orc, Troglodyte and Troll.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.