Troll
| Ability adjustments | Str +4, Con +6, Int -3, Cha -3 |
| Alignment | Any evil |
| Favored class | Fighter |
| Extra levels | 2 |
| Cost | 250 tokens |
| Faction | Humanoids |
| Starting area | Assaulted Island |
| Race group | Monstrous |
Racial abilities
| Ability | Effect |
|---|---|
| Darkvision | This feat grants the ability to see in the dark. |
| Alertness | +2 bonus to Spot and Listen checks due to finely tuned senses. |
| Great Fortitude | A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws. |
| Large Stature | Drider, Demon, Minotaur, Troll, Ogre Mage are large creatures. As such, they gain malus to their attack rolls (-1), and a malus to their armor class (-1). |
Damage
| Damage type | Effect |
|---|---|
| Fire | takes 20% more damage |
| Acid | takes 20% more damage |
| Bludgeoning | immune to 10% |
| Slashing | immune to 10% |
| Piercing | immune to 10% |
Immunities
Disease, poison.
Other effects
| Regeneration | +3 every 6 seconds |
Gained with levels
| Level | Ability | Uses a day |
|---|---|---|
| 21 | Epic Fortitude | - |
Race group
Troll belongs to the Monstrous race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
The other races in it are Lizardfolk, Minotaur, Ogre Mage, Orc and Troglodyte.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.