Drider
| Ability adjustments | Dex +4, Wis +2, Cha -2 |
| Alignment | Chaotic evil |
| Favored class | Ranger |
| Extra levels | 3 |
| Cost | 400 tokens |
| Faction | Drow |
| Starting area | Underdark - Veldrin'Zha |
| Race group | Elf |
| Light sensitive | yes |
Racial abilities
| Ability | Effect |
|---|---|
| Immunity To Sleep | This feat grants immunity to all sleep spells and effects. |
| Darkvision | This feat grants the ability to see in the dark. |
| Weapon Proficiency (Elf) | This feat allows the character to use the longsword, rapier, longbow, and shortbow. |
| Hardiness vs. Enchantments | This feat grants a +2 bonus on saving throws against mind-affecting spells. |
| Ambidexterity | When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4. |
| Two-Weapon Fighting | A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -10 to the off-hand becomes -4 for the primary hand and -8 for the off-hand. The Ambidexterity feat further reduces the attack penalty for the second weapon by 4 (to -4/-4). Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2). Rangers receive this feat for free at level 1. |
| Cast Darkness | The caster creates a sphere of pure darkness at the targeted location. |
| Large Stature | Drider, Demon, Minotaur, Troll, Ogre Mage are large creatures. As such, they gain malus to their attack rolls (-1), and a malus to their armor class (-1). |
Spell resistance
Starts at 12 and rises by 1 at every level from level 2, up to a maximum of 51.
Damage
| Damage type | Effect |
|---|---|
| Acid | immune to 50% |
Immunities
Disease, movement speed decrease, poison.
Other effects
| Cast Darkness | 3 + (level / 8) uses a day |
Gained with levels
| Level | Ability | Uses a day |
|---|---|---|
| 10 | Aura of Doom | - |
Light sensitivity
Light sensitivity applies only while all of these are true at once: you are above ground, you are not indoors, it is daytime, the weather is clear, and you are not under a Darkness effect.
While it applies you take -2 to attack and -2 to all saving throws, and every two rounds you make a Fortitude save against DC 20; on a failure you are blinded for one round.
That difficulty is fixed at 20 and does not grow with you. At low level it is a reason to stay out of the daylight; from around level 20, with the saving throws and equipment of a character that far in, it is passed routinely.
Race group
Drider belongs to the Elf race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
The other race in it is Drow.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.