Spot
A successful Spot check reveals a hidden creature.
| Ability | Wisdom |
| Requires training | No - it works with no ranks in it |
| Armour check penalty | None |
| Available to | Every class |
How it works
Check. The DC is determined by the Hide check of the hidden creature.
Special. The Alertness feat grants a +2 bonus on Spot checks. Rangers receive a bonus on Spot checks against their favored enemy. Elves gain a +2 bonus on Spot checks, and half-elves gain a +1 bonus.
Use. Spot is part of the Detect modal action. In Passive Detect mode, checks are made automatically every round. Active Detect mode is a modal action that reduces the normal movement rate and makes the character perform an Active Spot, as well as Search and Listen checks.
- Outdoors the weather is worth as much as a feat. Clear weather adds 2, rain costs 1, snow costs 1, a rainstorm costs 2 and a snowstorm costs 3. Indoors nothing changes.
- It is also what catches a hand in your pocket - see Pick Pocket.
Skill point cost by class
One point per rank: Arcane Archer, Assassin, Divine Champion, Dwarven Defender, Elite Guard, God's Eye Scout, Ranger, Red Dragon Disciple, Rogue, Shadowdancer, Shifter, Weapon Master.
Two points per rank: Barbarian, Bard, Blackguard, Cleric, Druid, Fighter, Monk, Northern Templar, Paladin, Pale Master, Purple Dragon Knight, Skald, Sorcerer, Warlock, Wizard.
Required for
| Class | Ranks needed |
|---|---|
| God's Eye Scout | 10 |
| Purple Dragon Knight | 2 |