Divine Champion
Divine Champions are mighty warriors who dedicate themselves to their deity cause, protecting holy ground from enemies. Divine Champions vary based on the deity they serve, but all of them are skilled warriors, that enhance their natural combat proficiency with divine power. - Hit Die: d10. - Proficiencies: All simple and martial weapons, light and medium armor, and shields.
| Type | Prestige class |
| Hit die | d10 |
| Skill points | 2 + Intelligence modifier per level |
| Attack bonus | full - 1 per level, +20 by level 20 |
| Strong saves | Fortitude and Reflex |
| Spellcasting | None |
| Alignment | Any non-evil |
| Primary ability | Charisma |
| Maximum level | 30 |
How it works
- Its levels are added to a Paladin's wherever smiting asks how much of a smiter you are, and a pure Divine Champion smites the neutral as well as the evil.
Requirements
| Alignment | Any non-evil |
| Attack bonus | +7 |
| Feat | one of: Weapon Focus (dagger), Weapon Focus (mace), Weapon Focus (morningstar), Weapon Focus (quarterstaff), Weapon Focus (spear), Weapon Focus (sickle), Weapon Focus (short sword), Weapon Focus (rapier), Weapon Focus (scimitar), Weapon Focus (longsword), Weapon Focus (greatsword), Weapon Focus (handaxe), Weapon Focus (battleaxe), Weapon Focus (greataxe), Weapon Focus (halberd), Weapon Focus (light hammer), Weapon Focus (light flail), Weapon Focus (warhammer), Weapon Focus (heavy flail), Weapon Focus (kama), Weapon Focus (kukri), Weapon Focus (scythe), Weapon Focus (katana), Weapon Focus (bastard sword), Weapon Focus (dire mace), Weapon Focus (double axe), Weapon Focus (two-bladed sword), Weapon Focus (club), Weapon Focus (dwarven waraxe), Weapon Focus (whip), Weapon Focus (trident) |
What you gain, level by level
| Level | Gain |
|---|---|
| 1 | Armor Proficiency (light), Armor Proficiency (medium), Shield Proficiency, Weapon Proficiency (martial), Weapon Proficiency (simple), Lay on Hands (3 + (your combined Paladin and Divine Champion levels / 10) a day) |
| 2 | Sacred Defense, bonus feat |
| 3 | Smite Evil (1 + (your combined Paladin and Divine Champion levels / 10) a day, and 3 more with Extra Smiting) |
| 4 | bonus feat |
| 5 | Divine Wrath (2 + (your Divine Champion levels / 10) a day) |
| 6 | bonus feat |
| 8 | bonus feat |
| 10 | bonus feat |
| 11 | Epic Divine Champion |
| 14 | bonus feat |
| 18 | bonus feat |
| 22 | bonus feat |
| 26 | bonus feat |
| 30 | bonus feat |
Bonus feat choices
A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.
As a bonus feat or as an ordinary feat: Ambidexterity, Armor Proficiency, Armor Skin, Automatic Quicken Spell (any of 3), Automatic Silent Spell (any of 3), Automatic Still Spell (any of 3), Blind-Fight, Called Shot, Cleave, Deflect Arrows, Devastating Critical (any of 40), Disarm, Dodge, Epic Damage Reduction (any of 3), Epic Prowess, Epic Spell Focus (any of 8), Epic Spell Penetration, Epic Toughness (any of 10), Epic Weapon Focus (any of 40), Epic Weapon Specialization (any of 40), Expertise, Great Charisma (any of 10), Great Cleave, Great Smiting (any of 10), Great Wisdom (any of 10), Improved Combat Casting, Improved Critical (any of 40), Improved Disarm, Improved Expertise, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Stunning Fist (any of 10), Improved Two-Weapon Fighting, Improved Unarmed Strike, Improved Whirlwind Attack, Knockdown, Mobility, Overwhelming Critical (any of 40), Planar Turning, Point Blank Shot, Power Attack, Rapid Shot, Sap, Spring Attack, Stunning Fist, Superior Initiative, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (any of 40), Weapon Proficiency, Whirlwind Attack.
Class skills
One point per rank instead of two: Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Lore, Parry, Ride, Spot.