Divine Wrath
The Champion is able to channel a portion of their deities's power giving them a +3 bonus on attack rolls, pure damage, and saving throws, and an additional +2 each 5 Divine Champion levels after Divine Champion level 5 (max +13 at Divine Champion Level 30) for a number of turns equal to their pure Charisma bonus (pure modifier, without bonuses from items or spells). These bonuses count towards the AB and Saves caps. This ability also grants a special holy shield, that it is able to protect the caster from (10 + Divine Champion levels)/+20 (maximum 40/+20) of physical damage per hit. The total amount of physical damage that can be absorbed by this shield is 50 + (Divine Champion levels * 10). Divine Wrath can be used twice per day + 1 each 10 Divine Champion levels.
| Type of feat | Class |
| Use | Selected |
| Prerequisites | none - it is granted, not chosen |
| Uses per day | 2 + (your Divine Champion levels / 10) a day |
| Target | Yourself |
| Ability used | Divine Wrath |
Who gets it
Granted automatically: Divine Champion (level 5).