Skills
A skill is practical knowledge a character trains, as opposed to something a class grants automatically. Ranks are bought with skill points at level-up; the total shown on the character sheet is ranks plus the ability modifier plus whatever feats, items and effects add.
A check uses that total, but several things here read the ranks alone: how fast a mount carries you, how often you may pick a pocket and how much you can carry away from it, and whether Spellcraft helps your saving throws at all. Buffing a skill does not buy any of those - only spending points on it does.
The table is built from the server's own data, so it already reflects any ADOH change to the base game.
| Skill | Ability | Requires training | Armor penalty | All classes | Summary |
|---|---|---|---|---|---|
| Animal Empathy | Charisma | yes | - | - | Approach a creature and attempt to dominate it. A successful check allows a character to dominate Animals,... |
| Concentration | Constitution | no | - | yes | Concentration checks are made whenever your character is distracted during the act of casting a spell. It is... |
| Disable Trap | Intelligence | yes | - | yes | This skill allows the character to perform a variety of actions on a trap. Check: There are four... |
| Discipline | Strength | no | - | yes | A successful check allows the character to resist any combat feat (Disarm, Called Shot, Knockdown or Sap).... |
| Heal | Wisdom | no | - | yes | With this skill a character can use a healing kit to cure wounds and heal poisons and diseases. Check: To... |
| Hide | Dexterity | no | yes | yes | This skill allows a character to hide from enemies. Check: The character must succeed at an opposed test... |
| Listen | Wisdom | no | - | yes | Listen alerts a character to hidden creatures that may be nearby. Check: Listen detects hidden creatures by... |
| Lore | Intelligence | no | - | yes | Lore allows a character to identify unknown magic items. Check: A roll against an unidentified item's value... |
| Move Silently | Dexterity | no | yes | yes | A character may sneak quietly past an enemy. Check: A Move Silently check is opposed by the listening... |
| Open Lock | Dexterity | yes | - | yes | This skill allows the character to enter locked rooms and open locked containers. Check: The DC is determined... |
| Parry | Dexterity | no | yes | yes | Parry allows the character to block incoming attacks and make spectacular counterattacks. Check: The DC is... |
| Perform | Charisma | no | - | - | A Bard using Perform can perform the bardsong, which improves their allies' ability to fight in combat and... |
| Persuade | Charisma | no | - | yes | A successful Persuade check prompts NPCs to reveal additional information or give bonus treasure in... |
| Pick Pocket | Dexterity | yes | yes | yes | Pick Pocket allows a character to remove items or gold from another's backpack. The full list of what this... |
| Search | Intelligence | no | - | yes | Search is used to detect traps. Check: Detecting a trap is an opposed test, pitting the character's Search... |
| Set Trap | Dexterity | yes | yes | yes | This skill allows a character to place trap kits. Check: When a trap kit is used, the character makes a skill... |
| Spellcraft | Intelligence | yes | - | yes | Spellcraft is used to identify spells and to perform counterspells. Check: A successful check means that the... |
| Spot | Wisdom | no | - | yes | A successful Spot check reveals a hidden creature. Check: The DC is determined by the Hide check of the... |
| Taunt | Charisma | no | - | yes | Taunt is used to provoke an enemy into dropping his guard for a short time. Check: Your Taunt skill plus a... |
| Use Magic Device | Charisma | yes | - | - | A successful Use Magic Device check allows the character to use a magic item as if he had a required class,... |
| Appraise | Intelligence | no | - | yes | The higher the character's skill the better the price received when selling or purchasing goods. Check: The... |
| Tumble | Dexterity | yes | yes | yes | The character with high tumbling is able to roll away from attacks during combat, positioning themselves... |
| Craft: Harvesting | Strength | no | - | yes | Harvesting decides how much a resource node gives up, and how long it takes you to work it. Neither depends... |
| Bluff | Charisma | no | - | yes | The character can make the outrageous or the untrue seem plausible. This skill encompasses acting, conning,... |
| Intimidate | Charisma | no | - | yes | A character can use this skill to get a bully to back down or make a prisoner give the information he wants... |
| Craft: Mastery | Intelligence | no | - | yes | Mastery improves the chance of having success when crafting. Should Mastery cause a character's success rate... |
| Craft: Speed | Dexterity | no | - | yes | Speed improves the speed at which a character crafts. The higher the skill, the faster the character crafts.... |
| Ride | Dexterity | no | - | yes | This skills handles the max speed of a character while mounted up to the character Ride Skill cap (see... |