Open Lock
Open Lock picks a lock on a door or a container.
The check itself works as it does in the base game: your roll against the lock's difficulty. Two rules around it are this server's own.
Skill point cost by class
One point per rank: Assassin, Rogue.
Two points per rank: Arcane Archer, Barbarian, Bard, Blackguard, Cleric, Divine Champion, Druid, Dwarven Defender, Elite Guard, Fighter, God's Eye Scout, Monk, Northern Templar, Paladin, Pale Master, Purple Dragon Knight, Ranger, Red Dragon Disciple, Shadowdancer, Shifter, Skald, Sorcerer, Warlock, Weapon Master, Wizard.
What you cannot do
- You cannot lock something that is already unlocked. The attempt is refused.
- A lock that needs a key cannot be picked, whatever your rank.
Experience
Picking the lock on a container earns experience:
the lock's difficulty + (half that difficulty x (your rank / 5))
Your rank counts as at least 1 for that multiplier, so a low-ranked character still earns the difficulty and a half.
Doors earn nothing. Only containers pay.
While mounted
Being on a mount reduces this skill by 50.
Required for
Nothing requires ranks in Open Lock.