Northern Templar
Legends tell that somewhere up north in the Great Frozen Glacier existed an ancient great city of Krisaldimun. Trying to escape the constant war with the Underdark, a large group of peasants accompanied by several brave soldiers left their hometown and travelled thousands of miles, trying to find a place to settle. The road was full of dangers and hardships.
| Type | Prestige class |
| Hit die | d10 |
| Skill points | 2 + Intelligence modifier per level |
| Attack bonus | full - 1 per level, +20 by level 20 |
| Strong saves | Fortitude |
| Spellcasting | None |
| Alignment | Any non-chaotic |
| Primary ability | Strength |
| Maximum level | 30 |
How it works
- Azer, demons and tieflings cannot take a level in this class. The level is refused at the moment you try to take it.
- Frost Armor answers to your Northern Templar level, not to the grade of the feat: whoever hits you in melee takes cold damage back, and the die count rises at Northern Templar 5, 10, 15 and 20.
- Guardian of Krisaldimun gives a pure Northern Templar the stronger of its two shapes.
Requirements
| Alignment | Any non-chaotic |
| Skill | Discipline, 10 ranks |
| Skill | Lore, 5 ranks |
| Skill | Concentration, 5 ranks |
| Attack bonus | +5 |
| Feat | Great Fortitude |
| Feat | Luck of Heroes |
| Feat | Toughness |
| Incompatible class | Red Dragon Disciple |
What you gain, level by level
| Level | Gain |
|---|---|
| 1 | Armor Proficiency (heavy), Frost Armor I |
| 3 | Crystal of Pure Ice (and again every 3 levels to 30), Destroy the Crystal |
| 5 | Frost Armor II, Cloud of Snow, +1 natural armour (and again every 5 levels to 20) |
| 10 | Frost Armor III, Cloud of Snow, Endurance of the North, +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Intelligence, +2 Charisma |
| 11 | Epic Northern Templar |
| 14 | bonus feat (and again every 4 levels to 30) |
| 15 | Frost Armor IV |
| 20 | Frost Armor V, Cloud of Snow, Guardian of Krisaldimun |
| 30 | Cloud of Snow, Guardian of Krisaldimun (1 + (your Northern Templar levels / 30) a day), Cold-Blooded |
Bonus feat choices
A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.
As a bonus feat or as an ordinary feat: Armor Skin, Blinding Speed, Devastating Critical (any of 40), Epic Damage Reduction (any of 3), Epic Prowess, Epic Toughness (any of 10), Epic Weapon Focus (any of 40), Overwhelming Critical (any of 40).
Class skills
One point per rank instead of two: Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Lore, Parry, Ride.