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Frost Armor

Northern Templar gains 10% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.

Type of featClass
UseAutomatic.
Prerequisitesnone - it is granted, not chosen

What it grants

  • Frost Armor I: 10% immunity to cold damage
  • Frost Armor II: 15% immunity to cold damage
  • Frost Armor III: 25% immunity to cold damage
  • Frost Armor IV: 25% immunity to cold damage
  • Frost Armor V: 25% immunity to cold damage

How it works

  • While you have Frost Armor, anyone who hits you in melee - a weapon, unarmed or a creature's own attack - takes cold damage back half a second later.
  • The damage is 1d6, and one die more at Northern Templar 5, 10, 15 and 20: 5d6 at level 20. It follows your Northern Templar level, not the grade of the feat, and the first grade is enough to get all of it.
  • Nothing comes back from a ranged attack, or from an attack that misses.

Variants

5 rows in the tables, one page here.

FeatPrerequisitesWhat it does
Frost Armor InoneNorthern Templar gains 10% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.
Frost Armor IInoneNorthern Templar gains 15% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.
Frost Armor IIInoneNorthern Templar gains 25% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.
Frost Armor IVnoneNorthern Templar gains 25% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.
Frost Armor VnoneNorthern Templar gains 25% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.

Who gets it

Granted automatically: Northern Templar (levels 1, 5, 10, 15, 20).

See also