Parry
Parry allows the character to block incoming attacks and make spectacular counterattacks.
| Ability | Dexterity |
| Requires training | No - it works with no ranks in it |
| Armour check penalty | Yes |
| Available to | Every class |
How it works
Check. The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character.
Special. If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character, at his full attack bonus, against the parried opponent.
Use. Select the Parry mode. The character will remain in parry mode until the mode is exited.
Skill point cost by class
One point per rank: Barbarian, Bard, Blackguard, Cleric, Divine Champion, Druid, Dwarven Defender, Fighter, Monk, Northern Templar, Paladin, Ranger, Red Dragon Disciple, Rogue, Skald.
Two points per rank: Arcane Archer, Assassin, Elite Guard, God's Eye Scout, Pale Master, Purple Dragon Knight, Shadowdancer, Shifter, Sorcerer, Warlock, Weapon Master, Wizard.