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Wizard

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and...

TypeBase class
Hit died4
Skill points2 + Intelligence modifier per level
Attack bonushalf - 1 per 2 levels, +10 by level 20
Strong savesWill
SpellcastingPrepared
AlignmentAny
Primary abilityIntelligence

How it works

  • A pure Wizard casts at 3 higher difficulty than the number on the Magic page. Thirty levels of Wizard without being pure is worth 1.

What you gain, level by level

LevelGain
1Weapon Proficiency (wizard), Summon Familiar, Scribe Scroll
5bonus feat
10bonus feat
15bonus feat
20bonus feat
21Epic Wizard
23bonus feat
26bonus feat
29bonus feat
32bonus feat
35bonus feat
38bonus feat
40Archwizard

Spells

Spells are prepared in advance and spent as they are cast. The casting ability is Intelligence.

How a save is worked out, and what a slot is actually spent on, are on Magic.

Spells a day, by spell level. A level that is not listed has the same allowance as the last one listed above it.

Level0123456789
1101--------
2102--------
31021-------
41032-------
510321------
610332------
7104321-----
8104332-----
91044321----
101044332----
1110444321---
1210444332---
13104444321--
14104444332--
151044444321-
161044444332-
1710444444321
1810444444332
1910444444433
2010444444444

Bonus feat choices

Each bonus feat is chosen from: Arcane Defense (any of 8), Automatic Quicken Spell (any of 3), Automatic Silent Spell (any of 3), Automatic Still Spell (any of 3), Brew Potion, Combat Casting, Craft Wand, Empower Spell, Epic Spell Focus (any of 8), Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Epic Mage Armor, Epic Spell: Epic Warding, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Mummy Dust, Extend Spell, Great Intelligence (any of 10), Greater Spell Focus (any of 8), Greater Spell Penetration, Improved Combat Casting, Maximize Spell, Quicken Spell, Silent Spell, Spell Focus (any of 8), Spell Penetration, Still Spell.

Class skills

One point per rank instead of two: Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Heal, Lore, Ride, Spellcraft.

Races that favour it

Elf, Gnome, Illithid (male characters), Lich (female characters), Ogre Mage, Svirfneblin. A character of one of those races who stays single-classed in this one earns extra experience - see Character development.

See also