Lich
| Ability adjustments | Str -4, Dex -2, Int +4, Wis +2, Cha +2 |
| Alignment | Any evil |
| Favored class | Sorcerer (m) / Wizard (f) |
| Extra levels | 3 |
| Cost | 450 tokens |
| Faction | Undead |
| Starting area | Nocturnae - Crypt of the Eternals |
| Race group | Undead |
Racial abilities
| Ability | Effect |
|---|---|
| Darkvision | This feat grants the ability to see in the dark. |
| Paralyzing Touch | This creature has the ability to paralyse it's victims with a single touch. After the successful touch attack, the target has to pass a will saving throw or get paralysed for 1 round (paralyse immunity is bypassed, but mind immunity still applies). DC = 5 + caster level. |
Spell resistance
Starts at 5 and rises by 1 at every level from level 2, up to a maximum of 44.
Damage
| Damage type | Effect |
|---|---|
| Divine | takes 25% more damage |
| Positive | takes 100% more damage |
| Electrical | immune to 10% |
| Cold | immune to 10% |
| Bludgeoning | takes 10% more damage |
| Slashing | immune to 5% |
| Piercing | immune to 5% |
| Negative | immune to 100% |
| Fire | takes 10% more damage |
Immunities
Ability decrease, critical hit, death, fear, negative level.
Gained with levels
| Level | Ability | Uses a day |
|---|---|---|
| 10 | Harm Self | 1 + (level / 8) |
Race group
Lich belongs to the Undead race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
The other races in it are Mummy, Skeleton and Vampire.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.