Vampire
| Ability adjustments | Str +2, Dex +2, Int -2, Cha +2 |
| Alignment | Any evil |
| Favored class | - |
| Extra levels | 3 |
| Cost | 500 tokens |
| Faction | Undead |
| Starting area | Nocturnae - Crypt of the Eternals |
| Race group | Undead |
| Light sensitive | yes |
Racial abilities
| Ability | Effect |
|---|---|
| Darkvision | This feat grants the ability to see in the dark. |
| Fly | This creature is able to fly short distances in outdoor areas. |
| Drink Blood | This creature has the ability to drink blood of other creatures. The vampire is healed by twice its level and the creature loses half of what the vampire gained. Neither amount can exceed the creature's remaining health or the damage the vampire has taken, so a vampire at full health cannot feed at all. Undead and constructs cannot be fed on, and neither can a creature under Negative Energy Protection. |
Spell resistance
Starts at 5 and rises by 1 at every level from level 2, up to a maximum of 44.
Damage
| Damage type | Effect |
|---|---|
| Divine | takes 25% more damage |
| Positive | takes 100% more damage |
| Electrical | immune to 10% |
| Cold | immune to 10% |
| Negative | immune to 100% |
| Fire | takes 20% more damage |
Immunities
Ability decrease, critical hit, death, fear, negative level.
Other effects
| Regeneration | +2 every 6 seconds |
Light sensitivity
Light sensitivity applies only while all of these are true at once: you are above ground, you are not indoors, it is daytime, the weather is clear, and you are not under a Darkness effect.
While it applies you take -2 to attack and -2 to all saving throws, and every two rounds you make a Fortitude save against DC 20; on a failure you are blinded for one round.
That difficulty is fixed at 20 and does not grow with you. At low level it is a reason to stay out of the daylight; from around level 20, with the saving throws and equipment of a character that far in, it is passed routinely.
Race group
Vampire belongs to the Undead race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
The other races in it are Lich, Mummy and Skeleton.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.