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Sorcerer

Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time.

TypeBase class
Hit died4
Skill points2 + Intelligence modifier per level
Attack bonushalf - 1 per 2 levels, +10 by level 20
Strong savesWill
SpellcastingSpontaneous
AlignmentAny
Primary abilityCharisma

How it works

  • The pure-class bonus to your spell difficulty is 1, where a pure Cleric, Wizard or Warlock gets 3, and reaching thirty levels without being pure is worth nothing at all to a Sorcerer. See Magic.

What you gain, level by level

LevelGain
1Weapon Proficiency (simple), Summon Familiar
21Epic Sorcerer
23bonus feat (and again every 3 levels to 38)

Spells

Spells are cast from a fixed list of spells known, without preparing them. The casting ability is Charisma.

How a save is worked out, and what a slot is actually spent on, are on Magic.

Spells a day, by spell level. A level that is not listed has the same allowance as the last one listed above it.

Level0123456789
153--------
264--------
365--------
4663-------
5664-------
66653------
76664------
866653-----
966664-----
10666653----
11666664----
126666653---
136666664---
1466666653--
1566666664--
16666666653-
17666666664-
186666666653
196666666664
206666666666

Spells known, by spell level.

Level0123456789
142--------
252--------
353--------
4631-------
5642-------
67421------
77532------
875321-----
975432-----
10754321----
11755432----
127554321---
137554432---
1475544321--
1575544432--
16755444321-
17755444332-
187554443321
197554443332
207554443333

Bonus feat choices

A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.

As a bonus feat or as an ordinary feat: Automatic Quicken Spell (any of 3), Automatic Silent Spell (any of 3), Automatic Still Spell (any of 3), Energy Resistance, Acid (any of 10), Energy Resistance, Cold (any of 10), Energy Resistance, Electrical (any of 10), Energy Resistance, Fire (any of 10), Energy Resistance, Sonic (any of 10), Epic Spell Focus (any of 8), Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Epic Mage Armor, Epic Spell: Epic Warding, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Mummy Dust, Great Charisma (any of 10), Improved Combat Casting.

Class skills

One point per rank instead of two: Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Heal, Lore, Ride, Spellcraft.

Races that favour it

Drow (male characters), Illithid (female characters), Lich (male characters). A character of one of those races who stays single-classed in this one earns extra experience - see Character development.

See also