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Epic Spell

Epic Spellcasters begin to understand how magic really works. Through application of formidable intellect, vast wisdom, or sheer force of personality, a spellcaster can manipulate cosmic and personal energy directly. Epic spells are neither considered arcane, nor divine, thus all spellcasting classes capable of casting 9th level spells can learn how to cast them. Each epic spell known to a character can be cast only once per day. For a list and description of epic spells available in Hordes of the Underdark, please refer to your manual.

Type of feat-
Prerequisitesthey differ between the variants listed below

What it holds

6 feats, each with its own page.

FeatPrerequisitesWhat it does
Epic Spell: Mummy Dustan epic character (level 21 or above), Spellcraft 15 ranksThe caster summons a powerful mummy warrior to do their bidding. The summoned Mummy scales with caster level giving new and more powerful version of the Mummy at caster level 26-36-40. For level 26 "Spell Focus Conjuration/Necromancy" feat is required, for level 36 "Greater Spell Focus Conjuration/Necromancy" is required - for level 40 "Epic Spell Focus Conjuration/Necromancy" is required. If the character hasn't any Spell Focus Conjuration/Necromancy feat, the standard Mummy is summoned. The summoned mummy lasts 30 turns. This feat can be used once/day + 1 each 20 caster levels. Epic Druids or Clerics, Sorerers and Wizards with at least 36 caster levels can keep two summons up at the same time. One Epic, one normal. Pure Druids with a caster level of 40 will summon a colossal form of the mummy.
Epic Spell: Dragon Knightan epic character (level 21 or above), Spellcraft 22 ranksThe caster summons a powerful Draconic warrior to the targeted location to fight on his side. The summoned Draconic warrior scales with caster level giving new and more powerful version of the Draconic warrior at caster level 26-36-40. For level 26 "Spell Focus Conjuration" feat is required, for level 36 "Greater Spell Focus Conjuration" is required - for level 40 "Epic Spell Focus Conjuration" is required. If the character hasn't any Spell Focus Conjuration feat, the standard Draconic warrior is summoned. The summoned Draconic warrior lasts 1 turn for each 4 caster levels + 10 turns. This feat can be used once/day + 1 at caster level 40. Epic Druids or Clerics, Sorerers and Wizards with at least 36 caster levels can keep two summons up at the same time. One Epic, one normal. Pure Druids with a caster level of 40 will summon a Colossal form of the Draconic warrior.
Epic Spell: Hellballan epic character (level 21 or above), Spellcraft 32 ranksThe caster creates a ball of energy and sends it to the target location. When the ball arrives it explodes 2 times. The first explosion does 10d6 + caster level points of bludgeoning damage and the same amount of sonic damage (reflex save (DC + 3) halves the damage dealt) to all creatures in the area of explosion. Also, if the target fails a reflex save (DC + 3) it gets knocked down (knockdown immunity bypassed) and deafened for 1 round. The 2nd explosion does 10d10 + caster level points of fire damage and 10d6 points of divine damage (fortitude save (DC + 3) halves the damage dealt) to all creatures that are still caught in the area of the explosion. Also, if the target fails a fortitude save after the 2nd explosion, it gets blinded for 1 round. It can be used once/day + 1 each 20 caster levels.
Epic Spell: Epic Mage Armoran epic character (level 21 or above), Spellcraft 26 ranksThe caster gets a +20 armor class bonus (+5 Dodge, +5 Armor, +5 Natural, +5 Deflection). It can be used once/day + 1 each 10 caster levels.
Epic Spell: Greater Ruinan epic character (level 21 or above), Spellcraft 25 ranksThe caster deals 40d6 pure damage (20d6 if cast from an item) to a single target and stuns it for 9 seconds (stun immunity bypassed). Save: Fortitude halves the damage and allows to avoid the stun effect. (Default Spell DC is increased by +10) It can be used once/day + 1 each 10 caster levels.
Epic Spell: Epic Wardingan epic character (level 21 or above), Spellcraft 34 ranksOnce per day + 1 at caster level 40, the spell conjures a powerful magical ward around the caster protecting against all bludgeoning, piercing and slashing damage. It grants damage reduction 50/+20 for 1 round per level. It can absorb up to 50 * Caster Level damage.

Who gets it

As an ordinary feat or as a class bonus feat: Pale Master, Sorcerer, Warlock, Wizard.

A class may choose it: Cleric, Druid.

See also