Pale Master
Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own. - Hit Die: d6.
| Type | Prestige class |
| Hit die | d6 |
| Skill points | 2 + Intelligence modifier per level |
| Attack bonus | three quarters - 3 per 4 levels, +15 by level 20 |
| Strong saves | Fortitude and Will |
| Spellcasting | None |
| Alignment | Any non-good |
| Primary ability | Intelligence |
| Maximum level | 30 |
How it works
- Half of its levels are added to your caster level - the number that decides how long a spell lasts and how many dice it rolls - for anything you cast as a Bard, Sorcerer, Wizard, Assassin or Warlock. Nothing has to be taken for it; the levels are enough.
Requirements
| Alignment | Any non-good |
| Arcane spells | able to cast level 3 |
What you gain, level by level
| Level | Gain |
|---|---|
| 1 | Bone Skin, +2 natural armour |
| 3 | Darkvision |
| 4 | +2 natural armour |
| 5 | Deathless Vigor, Summon Fallen Angel (1 + (your Pale Master levels / 30) a day, and 1 more with Epic Summon Fallen Angel) |
| 6 | Undead Graft I |
| 7 | Tough as Bone |
| 8 | Undead Graft II (3 + (your Pale Master levels / 10) a day), +2 natural armour |
| 10 | Deathless Mastery, Deathless Master Touch (2 + (your Pale Master levels / 10) a day) |
| 11 | Epic Palemaster |
| 12 | +2 natural armour |
| 13 | bonus feat (and again every 3 levels to 28) |
| 16 | +2 natural armour |
| 20 | +2 natural armour |
| 24 | +2 natural armour |
| 28 | +2 natural armour |
| 30 | +2 natural armour |
| 32 | +2 natural armour |
| 36 | +2 natural armour |
| 40 | +2 natural armour |
Bonus feat choices
A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.
Only as a bonus feat, never in place of an ordinary one: Epic Summon Fallen Angel.
As a bonus feat or as an ordinary feat: Automatic Quicken Spell (any of 3), Automatic Silent Spell (any of 3), Automatic Still Spell (any of 3), Energy Resistance, Acid (any of 10), Energy Resistance, Cold (any of 10), Energy Resistance, Electrical (any of 10), Energy Resistance, Fire (any of 10), Energy Resistance, Sonic (any of 10), Epic Spell Focus (any of 8), Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Epic Mage Armor, Epic Spell: Epic Warding, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Mummy Dust, Improved Combat Casting.
Class skills
One point per rank instead of two: Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Heal, Hide, Listen, Lore, Move Silently, Persuade, Ride, Spellcraft.