Hide
This skill allows a character to hide from enemies.
| Ability | Dexterity |
| Requires training | No - it works with no ranks in it |
| Armour check penalty | Yes |
| Available to | Every class |
How it works
Check. The character must succeed at an opposed test against a searching creature's Spot check. Success means that the character goes undetected.
Special. The Hide and Move Silently skills combine into a single Stealth action. Movement in Stealth mode is slower than the normal rate. Wearing armor or using a torch inhibits this ability, but low light can provide a bonus. A character in Stealth mode is harder to spot if standing still, and if his stature is small.
Use. Select the Stealth action from the Special Abilities radial. Invisible characters automatically enter Stealth mode. Opposed Spot and Listen rolls are made once per round, where applicable.
Skill point cost by class
One point per rank: Arcane Archer, Assassin, Bard, Monk, Pale Master, Ranger, Rogue, Shadowdancer, Shifter.
Two points per rank: Barbarian, Blackguard, Cleric, Divine Champion, Druid, Dwarven Defender, Elite Guard, Fighter, God's Eye Scout, Northern Templar, Paladin, Purple Dragon Knight, Red Dragon Disciple, Skald, Sorcerer, Warlock, Weapon Master, Wizard.
While mounted
Riding costs you ten for every point of the mount's own penalty - 10 to 50, depending on what you ride. Without the Mounted Combat feat the mount's own figure is not read at all and you take the full 50, along with 2 points of armour class.
Required for
| Class | Ranks needed |
|---|---|
| Assassin | 8 |
| Blackguard | 5 |
| Shadowdancer | 10 |