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Blackguard

A Blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to Blackguards as anti-paladins due to their completely evil nature. No one class makes the best Blackguard, all that is required is a willingness to serve the forces of darkness. - Hit Die: d10.

TypePrestige class
Hit died10
Skill points2 + Intelligence modifier per level
Attack bonusfull - 1 per level, +20 by level 20
Strong savesFortitude
SpellcastingPrepared
AlignmentAny evil
Primary abilityConstitution
Maximum level30

How it works

  • While Divine Might is up, every hit you land carries smite damage, sized by your weapon against your own frame rather than by your level, and doubled against outsiders.
  • A pure Blackguard smites the neutral as well as the good.
  • If you hold both smites, the one backed by more levels is the one that fires; on a tie your own alignment decides, and a neutral character with both smites neither.

Requirements

AlignmentAny evil
SkillHide, 5 ranks
FeatCleave
Attack bonus+6

What you gain, level by level

Spells

Spells are prepared in advance and spent as they are cast. The casting ability is Wisdom.

How a save is worked out, and what a slot is actually spent on, are on Magic.

Spells a day, by spell level. A level that is not listed has the same allowance as the last one listed above it.

Level01234
1-0---
2-1---
3-10--
4-11--
5-110-
6-111-
7-2110
8-2111
9-2211
10-2221

Bonus feat choices

A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.

Only as a bonus feat, never in place of an ordinary one: Epic Fiendish Servant.

As a bonus feat or as an ordinary feat: Armor Skin, Devastating Critical (any of 40), Divine Shield of Steel, Epic Prowess, Epic Reputation, Epic Spell Focus (any of 8), Epic Toughness (any of 10), Epic Weapon Focus (any of 40), Great Smiting (any of 10), Greater Spell Focus (any of 8), Improved Combat Casting, Improved Sneak Attack (any of 10), Overwhelming Critical (any of 40), Perfect Health, Planar Turning.

Class skills

One point per rank instead of two: Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride, Taunt.

See also