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Divine Might

The character may spend one of his turn undead attempts to add his charisma modifier to all weapon damage (as Divine Damage), for 2 x charisma modifier rounds (including bonuses).

Type of featGeneral
UseSelected.
PrerequisitesStrength 13, Charisma 13, Power Attack, Turn Undead
TargetYourself
Improved byArcane Might
Ability usedDivine Might

Special

If the character has Smite Evil / Smite Good + Great Smiting feats, deals additional Divine/Negative damage to the target while Divine Might is active, based on the target's alignment.

Who gets it

A class may choose it: Blackguard, Cleric, Paladin.

See also