Divine Might
The character may spend one of his turn undead attempts to add his charisma modifier to all weapon damage (as Divine Damage), for 2 x charisma modifier rounds (including bonuses).
| Type of feat | General |
| Use | Selected. |
| Prerequisites | Strength 13, Charisma 13, Power Attack, Turn Undead |
| Target | Yourself |
| Improved by | Arcane Might |
| Ability used | Divine Might |
Special
If the character has Smite Evil / Smite Good + Great Smiting feats, deals additional Divine/Negative damage to the target while Divine Might is active, based on the target's alignment.
Who gets it
A class may choose it: Blackguard, Cleric, Paladin.