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Smite Evil

This feat allows the character to make a special attack against evil creatures. Paladins apply their Charisma modifier to their attack roll, and their class level to the damage delivered. Smite Evil may be used once per day + 1 each 10 class levels.

Type of featClass
UseSelected + Passive. Smite Evil active damage only affects evil creatures. The passive damage only affects evil creatures unless used by a Pure Class character (level 40 Paladin or level 30 Divine Champion), in that case it affects Neutral aligned creatures.
Prerequisitesnone - it is granted, not chosen
Uses per day1 + (your combined Paladin and Divine Champion levels / 10) a day, and 3 more with Extra Smiting
Counts as an attackYes - using it on someone is a hostile act

Special

If the character is under the effect of Divine Might, and has at least 1 Smite Evil use remaining, this feat grants +2 to +4 divine additional damage to the target on each attack. The damage is based on the weapon size compared to the character wielding it, +2 is the weapon is small for that character, +3 if the weapon is medium for that character, and +4 if large.

Who gets it

Granted automatically: Divine Champion (level 3), Paladin (level 2).

Required for

Feats: Extra Smiting, Great Smiting.

See also