Shifter
A shifter has no form they call their own. Instead, they cloth themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations.
| Type | Prestige class |
| Hit die | d8 |
| Skill points | 4 + Intelligence modifier per level |
| Attack bonus | three quarters - 3 per 4 levels, +15 by level 20 |
| Strong saves | Fortitude and Reflex |
| Spellcasting | None |
| Alignment | Any |
| Primary ability | Wisdom |
| Maximum level | 30 |
How it works
- The difficulty of what a shape does is built on your Shifter levels plus your Druid levels, and thirty Shifter levels count as pure for it however the rest of the character is built.
Requirements
| Feat | Alertness |
| Spells | able to cast level 3 |
| Feat | one of: Wild Shape, Wild Shape (2x day), Wild Shape (3x day), Wild Shape (4x day), Wild Shape (5x day), Wild Shape |
What you gain, level by level
| Level | Gain |
|---|---|
| 1 | Greater Wildshape I (wyrmling shape) |
| 3 | Greater Wildshape II |
| 4 | Infinite Greater Wildshape I |
| 5 | Greater Wildshape III |
| 7 | Humanoid Shape, Infinite Greater Wildshape II |
| 10 | Greater Wildshape IV, Infinite Greater Wildshape III |
| 11 | Epic Shifter |
| 13 | Infinite Humanoid Shape, bonus feat (and again every 3 levels to 28) |
| 16 | Infinite Greater Wildshape IV |
Bonus feat choices
A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.
As a bonus feat or as an ordinary feat: Automatic Quicken Spell (any of 3), Automatic Silent Spell (any of 3), Automatic Still Spell (any of 3), Construct Shape, Dragon Shape, Energy Resistance, Acid (any of 10), Energy Resistance, Cold (any of 10), Energy Resistance, Electrical (any of 10), Energy Resistance, Fire (any of 10), Energy Resistance, Sonic (any of 10), Epic Spell Focus (any of 8), Epic Spell Penetration, Great Wisdom (any of 10), Greater Spell Focus (any of 8), Improved Combat Casting, Outsider Shape, Undead Shape.
Class skills
One point per rank instead of two: Animal Empathy, Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Heal, Hide, Listen, Lore, Move Silently, Persuade, Ride, Spot.