Epic Spell: Epic Mage Armor
| School | Necromancy (opposed by Divination) |
| Spell level | innate level 10 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The 20 points arrive as four bonuses of 5 - armour, deflection, dodge and natural - so each stacks with a different kind of gear.
- It lasts one hour per caster level, cannot be dispelled, and Extend doubles it.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Epic Spell: Epic Mage Armor.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes