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Spellcraft

Spellcraft is used to identify spells and to perform counterspells.

AbilityIntelligence
Requires trainingYes - with no ranks you cannot use it at all
Armour check penaltyNone
Available toEvery class

How it works

Check. A successful check means that the character has identified a spell being cast by an opponent. The DC of this check is equal to 15 + spell level. The character also gains a +1 bonus for every 10 ranks in this skill to all saving throws against spells.

Special. A specialist wizard gets a +2 bonus when dealing with a spell from his specialized school. The specialist wizard suffers a -5 penalty when dealing with a spell or effect from a prohibited school.

Use. Spellcraft checks are automatic whenever a spell is cast nearby.

  • That bonus to saving throws counts the total on your sheet, but only if at least one rank was bought with points: an item or a spell that hands you Spellcraft from nothing hands you no saving throws with it.
  • It only answers spells a character could learn. A monster's own ability is not helped against.
  • It shares the ceiling every other bonus to a saving throw shares: 20 in total, and Spellcraft only fills what is left under it.

Skill point cost by class

One point per rank: Bard, Cleric, Druid, God's Eye Scout, Pale Master, Red Dragon Disciple, Sorcerer, Warlock, Wizard.

Two points per rank: Arcane Archer, Assassin, Barbarian, Blackguard, Divine Champion, Dwarven Defender, Elite Guard, Fighter, Monk, Northern Templar, Paladin, Purple Dragon Knight, Ranger, Rogue, Shadowdancer, Shifter, Skald, Weapon Master.

Required for

ClassRanks needed
God's Eye Scout5

See also