Illithid
| Ability adjustments | Str -2, Dex -2, Con -2, Int +4, Wis +2, Cha +4 |
| Alignment | Chaotic evil |
| Favored class | Wizard (m) / Sorcerer (f) |
| Extra levels | 2 |
| Cost | 350 tokens |
| Faction | Drow |
| Starting area | Underdark - Veldrin'Zha |
| Race group | Aberration |
| Extra feats at level 1 | 1 |
| Extra skill points per level | 1 |
| Light sensitive | yes |
Racial abilities
| Ability | Effect |
|---|---|
| Darkvision | This feat grants the ability to see in the dark. |
| Eat Brain | This creature can attempt to consume other creature's brain. Illithid performs a melee touch attack on the targeted creature. If the attack is successful, the target's Intelligence gets reduced by 1d3 points and you are healed by (1d3 * (target level / 2)). If the target has the Soldier Shake disease or any poison, you reveive those debuffs too. |
Spell resistance
Starts at 16 and rises by 1 at every level from level 2, up to a maximum of 55.
Immunities
Mind spells.
Other effects
| Eat Brain | 5 + (level / 8) uses a day |
Gained with levels
| Level | Ability | Uses a day |
|---|---|---|
| 10 | Dimensional Door | - |
Light sensitivity
Light sensitivity applies only while all of these are true at once: you are above ground, you are not indoors, it is daytime, the weather is clear, and you are not under a Darkness effect.
While it applies you take -2 to attack and -2 to all saving throws, and every two rounds you make a Fortitude save against DC 20; on a failure you are blinded for one round.
That difficulty is fixed at 20 and does not grow with you. At low level it is a reason to stay out of the daylight; from around level 20, with the saving throws and equipment of a character that far in, it is passed routinely.
Race group
Illithid belongs to the Aberration race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.