Gnome
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3 1/2 feet tall, with skin that ranges from dark tan to woody brown. Their hair is fair, and their eyes are often some shade of blue. Gnomes generally wear earth tones, but decorate their clothes intricately. Males favor carefully-trimmed beards. Gnomes live 350 to 500 years.
| Ability adjustments | Str -2, Con +2 |
| Alignment | Any |
| Favored class | Wizard |
| Extra levels | 0 |
| Cost | Free |
| Faction | Surfacers |
| Starting area | Benzor |
Racial abilities
| Ability | Effect |
|---|---|
| Spell Focus (Illusion) | A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school. |
| Skill Affinity (Concentration) | This feat grants a +2 racial bonus to Concentration checks. |
| Battle Training vs. Reptilians | This feat grants a +1 racial bonus on attack rolls against reptilian humanoids. |
| Hardiness vs. Illusions | This feat grants a +2 racial bonus on saving throws against mind-affecting spells. |
| Battle Training vs. Goblins | This feat grants a +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). |
| Battle Training vs. Giants | This feat grants a +4 dodge bonus to AC against giants. |
| Skill Affinity (Listen) | This feat grants a +2 racial bonus to Listen checks. |
| Low-light Vision | Low-light vision grants the ability to see in the dark, but not as far as darkvision. |
| Small Stature | Gnome, Halfling, Goblin, Pixie and Svirfneblin are small creatures. As such, they gain a bonus to their attack rolls (+1), a bonus to their armor class (+1) and hide checks when dealing with larger creatures. |
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.