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Goblin

Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large, sometimes overwhelming, numbers. They crave power and regularly abuse whatever authority they obtain.

Ability adjustmentsStr -2, Dex +4, Int -2
AlignmentLawful neutral, true neutral or chaotic neutral
Favored classRogue
Extra levels0
CostFree
FactionHumanoids
Starting areaAssaulted Island
Race groupGoblinoid

Racial abilities

AbilityEffect
Skill Affinity (Move Silently)This feat grants a +2 racial bonus to Move Silently checks.
Skill Affinity (Listen)This feat grants a +2 racial bonus to Listen checks.
LuckyThis feat grants a +1 racial bonus to all saving throws.
FearlessThis feat grants a +2 bonus on saving throws against fear spells and effects.
Good AimThis feat grants a +1 attack bonus on attacks made with throwing weapons.
Small StatureGnome, Halfling, Goblin, Pixie and Svirfneblin are small creatures. As such, they gain a bonus to their attack rolls (+1), a bonus to their armor class (+1) and hide checks when dealing with larger creatures.

Other effects

Movement speed+5%
Initiative+2

Race group

Goblin belongs to the Goblinoid race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.

Who is hostile

FactionTowards you
Surfacershostile
Drow and Humanoidsfriendly
Duergarhostile
Undeadhostile

Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.

See also