Goblin
Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large, sometimes overwhelming, numbers. They crave power and regularly abuse whatever authority they obtain.
| Ability adjustments | Str -2, Dex +4, Int -2 |
| Alignment | Lawful neutral, true neutral or chaotic neutral |
| Favored class | Rogue |
| Extra levels | 0 |
| Cost | Free |
| Faction | Humanoids |
| Starting area | Assaulted Island |
| Race group | Goblinoid |
Racial abilities
| Ability | Effect |
|---|---|
| Skill Affinity (Move Silently) | This feat grants a +2 racial bonus to Move Silently checks. |
| Skill Affinity (Listen) | This feat grants a +2 racial bonus to Listen checks. |
| Lucky | This feat grants a +1 racial bonus to all saving throws. |
| Fearless | This feat grants a +2 bonus on saving throws against fear spells and effects. |
| Good Aim | This feat grants a +1 attack bonus on attacks made with throwing weapons. |
| Small Stature | Gnome, Halfling, Goblin, Pixie and Svirfneblin are small creatures. As such, they gain a bonus to their attack rolls (+1), a bonus to their armor class (+1) and hide checks when dealing with larger creatures. |
Other effects
| Movement speed | +5% |
| Initiative | +2 |
Race group
Goblin belongs to the Goblinoid race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.