Crystal of Pure Ice
Northern Templar creates a magical crystal at a target location in order to distract his enemies. This crystal has 300 + 2* (NT class level x NT strength modifier) hit points (plus additional 300 hit points if the Northern Templar is pure (30 levels)), cannot move or attack and has immunity to cold damage, ability/level drain, critical hits, death magic and mind-affecting spells. This magic crystal emits a cold aura that deals 1d6 each 5 NT level + (NT level x 2) damage each round to all near-by hostile creatures. Each 3 levels in class Northern Templar gains 1 charge for this ability (up to 10 a level 30). This crystal exists for an unlimited amount of time (until destroyed by an enemy), but can also be manually destroyed using the "Destroy the Crystal" ability or by summoning another crystal. Changing the area or getting too far also destroys the crystal. The crystal cannot be healed in any way. When the crystal is destroyed, it explodes, dealing 2*(1d6 each 5 NT level) + (NT level x 3) cold damage to all near-by enemies.
| Type of feat | Class |
| Use | Selected. |
| Prerequisites | none - it is granted, not chosen |
| Ability used | Crystal of Pure Ice |
Variants
10 rows in the tables, one page here. They are identical in everything this page can show.
Who gets it
Granted automatically: Northern Templar (levels 3 to 30, every 3 levels).