Disarm
The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character's attack roll, and the combatant with the larger weapon gains a +4 bonus per size category of difference. A successful hit deals normal damage, and if the opponent fails a Discipline check then the weapon flies from the opponent's hands.
| Type of feat | General |
| Use | Selected. A disarm attempt provokes an attack of opportunity. |
| Prerequisites | Intelligence 13 |
| Counts as an attack | Yes - using it on someone is a hostile act |
| Improved by | Improved Disarm |
Cooldown
| Both attacker and target are player characters | 6 seconds |
| Any other case | 3 seconds |
The cooldown is shared with Improved Disarm: one timer covers both feats. Using the feat again before the timer runs out cancels it and the character makes an ordinary attack against the target instead.
Targeting yourself does nothing. While a PvP tournament is running the feat cannot be used in arena mode at all.
Who gets it
Available as a class bonus feat: Divine Champion, Fighter, God's Eye Scout.
Required for
Feats: Improved Disarm.