Knockdown
A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed Discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.
| Type of feat | General |
| Use | Selected |
| Prerequisites | none |
| Counts as an attack | Yes - using it on someone is a hostile act |
Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a Knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller.
Cooldown
| Both attacker and target are player characters | 12 seconds |
| Any other case | 6 seconds |
The cooldown is shared with Improved Knockdown: one timer covers both feats. Using the feat again before the timer runs out cancels it and the character makes an ordinary attack against the target instead.
Targeting yourself does nothing. While a PvP tournament is running the feat cannot be used in arena mode at all.
Who gets it
Granted automatically: Monk (level 6).
Available as a class bonus feat: Divine Champion, Fighter, God's Eye Scout.
Required for
Feats: Improved Knockdown.