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Generated

Divine Power

The caster gains the following bonuses: 1 extra Hit Point per caster level, Strength is raised to 18 (if their strength is already 18 or higher, it is not raised further), and base attack bonus improves to that of a Fighter of the same level.

SchoolEvocation (opposed by Conjuration)
Spell levelCleric 4
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself or an item
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetCaster
Duration1 Round / Level
SaveHarmless
Spell ResistanceNone
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It also grants temporary hit points equal to your caster level.
  • It lasts one round per caster level, and Extend doubles that. On a hired henchman it lasts turns instead of rounds.
  • Casting it again clears the earlier one rather than stacking with it.

Where it comes from

Cleric domain: Strength (level 3).

See also