Disabled (when you get to 0 HP): #
- When a player takes damage that reduces them to 0 hp, they are DISABLED. While disabled, a player receives a 80% movement penalty and is cursed with -5 points to all statistics and saves for 1 round.
Dying (when you get from -1 to -9 HP): #
- Once a round (6 sec) there is a 20% chance that you will STABILIZE. If you do, you stop bleeding, if not, you take 1 point of damage.
- Once you reach -10 hp, you are dead.
Dead (when you get down to -10 HP): #
- You get one automatic roll to see if your deity chooses to notice your passing and resurrect you. There is a 10% chance this will happen, +1% each 4 levels. If not, you are off to the Fugue Plane. When you die, your physical player corpse is created in the location of your death.
- We currently don’t have an advanced deities system. We will have one, but not for now. You can use any deity name on your character to activate the deity save on death.
The Fugue Plane: #
- The Fugue Plane is where lost souls are sent, once their physical body dies.
- Once on the Fugue Plane, you are bound to that area until you decide what kind of Resurrection you want to take (see below for Resurrection Options). You can wait for help to be resurrected by someone else alive, or talk to the Fugue Guardian and have a Self-Resurrection.
While you are in the Fugue Plane: #
- Your Corpse can be taken by anyone (even hostile players).
- The weight of the corpse will be the total weight of its owner, inventory included! When someone takes your corpse, that character is saved as “carrier” for that corpse.
- If you try to use your Player Menu to ask for a resurrection and if your corpse is being carried by someone, you will be notified. If the carrier is in the same party, you’ll be told the carrier’s name and current area, if not, you will just know that the corpse is being carried.
- When the carrier drops your corpse, it is created at the drop location, and its new location is saved on the database.
- On server reset (or crashes), your player corpse will reappear where you died, or if was moved by someone, where it was placed last (note: the corpse is generated only when the dead character logs back in).
- A corpse is dropped if the carrier logs out, or dies! A corpse is dropped if the carrier tries to enter an instanced area (like dungeons).
- Only party members can resurrect you, so do not be afraid about possible griefing.
Fugue Plane – Self Resurrection options: #
- Default Self-Resurrection: takes n% XP only.
- The XP penalty for this option scales with character level, making it good at lower levels, but there are better alternatives at higher levels.
- The penalty starts at 0% from level 1 up to level 4. From level 5 it becomes 1%, incrementing by 1% each 4 levels, up to 9% at character level 40.
- Gold Self-Resurrection: takes 3% XP and 10k gold per character level.
- Boss Tokens Self-Resurrection: takes 2% XP and 1 Boss Token each 2 character levels.
- Boss Tokens Self-Resurrection: takes 1% XP and 1 Boss Token each 1 character level.
Other players that are still alive can resurrect you in different ways. We split these ways in 2 categories: Resurrections with corpse, and Resurrections without corpse.
Resurrections WITHOUT a player corpse: #
- Temple Resurrection: takes 3% of the XP of the character being resurrected, + 40k gold from the character who performs the resurrection. Almost every temple cleric NPC can perform this resurrection. Simply enter a temple, and speak with its cleric. The character is selected from a list of dead players that are currently on the Fugue Plane.
- Balm of True Resurrection no corpse: takes 3% of the XP of the character being resurrected, and 10k gold from the character who performs the ritual. The character is selected from a list of dead players that are currently on the Fugue Plane. NOTE: only some specific classes at some specific levels can use the Balm of True Resurrection. Check below for more details.
Resurrections WITH a player corpse: #
- Raise Dead Spell on corpse: can be performed by anyone with the scroll/wand/spell. Takes 4% XP from the character being resurrected.
- Resurrection Spell on corpse: can be performed by anyone with the scroll/wand/spell. Takes 3% XP from the character being resurrected.
- Corpse to Temple cleric: Requires someone alive to carry the dead player corpse to a temple cleric NPC, and use the corpse on the cleric. The cleric will resurrect the character taking 1% XP from the character being resurrected, and 80k Gold from the player who brought the corpse to the cleric. Anyone can use this option, no restrictions. Note: only the strongest cleric NPCs can perform this resurrection. Usually, main faction temple clerics meet this requirement.
- Balm of True Resurrection on corpse: takes 1% XP of the player being resurrected, and 10k Gold from the character who performs the ritual. NOTE: only some specific classes at some specific levels can use the Balm of True Resurrection. Check below for more details.
Balm of True Resurrection: #
- The Balm of True Resurrection is a special item to perform cheap and distant resurrections.
- The item can be purchased in any faction main temple, and elsewhere.
- The item has unlimited uses, so once purchased, you don’t need to purchase it again with that character.
- This item can perform Corpse Resurrections and No-Corpse Resurrections.
- If used against a player corpse, it will perform the Balm of True Resurrection on corpse, if used on yourself, it will perform the Balm of True Resurrection no corpse.
- Each use of the Balm of True Resurrection required 10k Gold for the ritual, either it will be used with or without a player corpse.
- Only some specific classes at some specific levels are able to perform the ritual with this item. A character needs to have: at least 15 Cleric levels, or 21 Paladin levels, or 40 Druid levels.