Barbarian
Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks.
| Type | Base class |
| Hit die | d12 |
| Skill points | 4 + Intelligence modifier per level |
| Attack bonus | full - 1 per level, +20 by level 20 |
| Strong saves | Fortitude |
| Spellcasting | None |
| Alignment | Any non-lawful |
| Primary ability | Strength |
How it works
- A pure Barbarian that has taken Mighty Rage and activates Barbarian Rage gets Mind Spells Immunity while the rage is active. No one else gets it from raging.
- The save DC of the fear from Terrifying Rage is your Intimidate skill + 1d20.
Requirements
Alignment: any non-lawful.
What you gain, level by level
Bonus feat choices
A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.
As a bonus feat or as an ordinary feat: Armor Skin, Devastating Critical (any of 40), Epic Damage Reduction (any of 3), Epic Prowess, Epic Toughness (any of 10), Epic Weapon Focus (any of 40), Mighty Rage, Overwhelming Critical (any of 40), Superior Initiative, Terrifying Rage, Thundering Rage.
Class skills
One point per rank instead of two: Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt.
Races that favour it
Half-Orc, Minotaur (male characters), Mountain Dwarf (male characters), Orc (male characters), Stone Giant (female characters). A character of one of those races who stays single-classed in this one earns extra experience - see Character development.
