Items
The level an item asks for
Every piece of equipment carries a level requirement, and where it comes from depends on the kind of item:
| Item | Its level |
|---|---|
| Potions, healer's kits, thieves' tools, keys, torches, books, blank scrolls and wands | none - anyone may use them |
| Nordock gear | always 30 |
| A socketable item | whatever the gems in it add up to - see Sockets |
| A sequencer robe | 10, 20 or 30 by its grade |
| A spell scroll | the caster level of the spell on it |
| Everything else | from its gold value: the lowest level whose value ceiling covers it |
An item can also carry a level set by hand, and that one overrides all of the above.
The kinds of gear
The game labels equipment in six ranks - generic, brilliant, Nordock, socketable, purple and legendary - and the trade post filters on them. Mounts and pets, skins and gems have tiers of their own instead.
Vengeful
A vengeful item is an ordinary one that has been given an extra property, or had one of its properties improved. Vengeance can be applied to any equippable weapon, piece of armour or torch, of any quality, and rerolled afterwards.
It cannot be applied to a GTS crafted item, or to a stack of ammunition that is not full (99 arrows, bolts or bullets, 50 throwing weapons).
What counts as end-game gear
Five kinds. Brilliant and GTS crafted items also turn up well before the end:
- Brilliant items - quest rewards, from the first levels upward.
- GTS crafted items.
- Nordock craft items.
- Socketable (green) items - see sockets.
- Legendary (purple) items.
They come from Castle Glendario - the epic zone - from dungeon and raid loot, and from quests.
Sequencer robes
A sequencer robe stores spells and casts them later. Two limits apply:
- Epic spells cannot be stored.
- Your character level must be at least 2 x the spell's level - 1 to cast a stored spell: level 17 for a 9th level spell, level 1 for a 1st level spell. This holds whoever stored the spell.
What items carry between characters
An item is yours: nothing is bound to a character, and the vault moves anything between the characters on your account. Gems are the exception - they leave the item behind and live in an account-wide pool.
Every item worth having
The full list of gear at tier 2 and above - with its quality, its kind, what each piece does and whether it can be made vengeful - is on Items of tier 2 and above.
