Resurrection
There are two ways out of the Fugue Plane: the Guardian who stands there, or another player bringing you back. Every route but the Pure Balm costs experience. No route can cost you more than your level allows.
The most you can pay
Whatever route is used, the experience penalty is capped by your level. If the route asks for more, you pay the cap:
| Your level | The most one death can cost |
|---|---|
| 1 - 4 | nothing |
| 5 - 8 | 1% of your XP |
| 9 - 12 | 2% |
| 13 - 16 | 3% |
| 17 - 20 | 4% |
| 21 - 24 | 5% |
| 25 - 28 | 6% |
| 29 - 32 | 7% |
| 33 - 36 | 8% |
| 37 - 40 | 9% |
A hardcore character in the dying state always pays at least 1%, even below level 5.
Below level 40 you cannot lose a level. The XP is taken down to the threshold of the level you hold and no further. Whatever is still owed becomes XP debt, and you earn no experience until it is paid off. The debt cannot grow past your level x 2,000 - 40,000 at level 20. At level 40 the whole percentage comes off your XP.
The Guardian in the Fugue
The Guardian offers 4 ways back. All of them raise you at your faction's respawn point:
| XP | Gold | Tokens | |
|---|---|---|---|
| Plain | the cap for your level | - | - |
| Paying gold | 3% | 10,000 x your level | - |
| Paying tokens | 1% | - | 10 epic tokens x your level |
| Paying fewer tokens | 2% | - | 10 epic tokens x half your level |
Being brought back by another player
Only a party member can resurrect you. Anyone else is told to join your party first. A character in the Fugue cannot resurrect anyone: the Guardian's offers are only for the character using them.
You are asked before it happens. A window shows:
- your level and your XP
- the most that can be taken
- your current and maximum XP debt
- what this resurrection costs in XP and in gold
Nothing is taken unless you accept.
| How | XP | Gold |
|---|---|---|
| Raise Dead cast on your body | 4% | - |
| Resurrection, its scroll or its wand, on your body | 3% | - |
| True Resurrection Balm on a body within 20 metres | 1% | 10,000 |
| True Resurrection Balm used on someone anywhere in the Fugue | 3% | 10,000 |
| Talking to a temple about someone in the Fugue | 3% | 40,000 |
| Carrying a body to a Temple Cleric | 1% | 80,000 |
| Pure Balm | nothing | nothing |
The gold comes out of the dead character's purse, and out of their bank account if the purse is short. If neither covers it, nothing happens.
A True Resurrection Balm can only be used by one of these:
- a Cleric of level 15
- a Paladin of level 21
- a Blackguard of level 30
- a Druid of level 40
A Pure Balm has no class requirement and costs nothing.
- Cooldown: 16 hours of real time.
- Some Pure Balms have a limited number of uses and crumble when the last is spent.
A Temple Cleric is an NPC with 17 or more Cleric levels that is not anyone's henchman and not hostile to you.
Raised from your body, you stand up where the body is. Sent back by the Guardian, or by a balm used on you from elsewhere, you appear at your faction's respawn point.
Experience debt
You do not lose a level to a resurrection. If the experience a raise costs you would drop you below your current level, your experience is set to the floor of that level instead and the rest becomes debt.
- While you owe debt you earn no experience. Everything you kill, every quest and every dungeon pays the debt down instead, until it is clear.
- Dying again while in debt adds to it, up to the limit. Once you are at the limit, a further death costs you no more experience.
- The limit is character level x 2,000. A level 39 character can owe at most 78,000.
Level 40 is the only exception. At level 40 a resurrection can cost you a level or more, depending on the option you take.
When it is free
- A PvP kill that did not meet the server's requirements for one.
- A free resurrection event, which covers every death outside a dungeon.
- A resurrection by a DM.
- A Pure Balm, always.
A free resurrection is also the only kind that saves a hardcore character in the dying state, and only within 10 minutes (real time) of the death.
