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Vault

Storage that belongs to the account, not to the character: everything below is shared by every character on your key.

Items

The item vault has no size limit. Items go in and come out through a store window, a page at a time, and an item the trade post could not sell comes back here rather than to your pack.

It belongs to the account, not the character, which makes it the way to move things between your own characters: put it in with one, take it out with another. It saves the moment an item lands in it - if the server fell over immediately afterwards the item would still be there when you came back. Identical items stack, and only identical ones: same name, same appearance, same properties.

Crafting draws on it directly. You do not have to take the materials out first.

What it will not take: a player corpse, some plot items, the wings rune - and anything taken with Pick Pocket while it still counts as stolen.

Opening it

The vault window

From the Player Menu, or by typing:

/vaulteverything
/vault search "sword"opens with that already in the box
/vault last 10the ten most recently added

Searching it is more than a name box. The search understands:

You typeIt finds
swordanything whose name or item type contains "sword"
"flaming longsword"that exact phrase
sword steelboth words - so do AND and &&
sword OR axeeither
-cursedeverything except - so do NOT and !
(armor OR shield) ilr>5brackets group, and conditions combine
ilr>10items above that item level; < and = work too
sword last 5the five most recently stored among the matches

ilr and category are the only two conditions that exist; anything else after a > or = matches nothing. An empty search returns everything.

The categories are numbered, and are the same tabs an ordinary merchant shows:

category=0armour
category=1weapons
category=2potions and scrolls
category=3jewellery, wands and magic staves
category=4everything else

So category=0 ilr>10 is armour above item level 10, and category=3 !crafted is jewellery and wands that did not come out of GTS.

A Portable Banker costs 1,000,000 gold and belongs to the character that bought it. Once bought, deposit and withdraw appear inside your own player merchant, so you never have to walk to a bank again.

The bank

Gold

The account has a gold balance of its own. It is what a deleted character's gold is paid into, and it is spent as a second purse: when a resurrection costs more gold than you are carrying, the rest comes out of the bank.

Experience

Experience can be banked too, and the terms are worth reading before you use it:

  • A deposit is charged 25%. You lose the experience you deposit, and a quarter of it is kept.
  • A withdrawal only tops you up to the next level: you cannot withdraw while you are between levels, and never past the threshold above you.
  • You cannot deposit or withdraw while polymorphed.
  • A hardcore character is refused a withdrawal, and a deposit stores nothing.
  • A premium subrace must be paid for before that character can withdraw anything.

Deleting a character banks its experience to the account, and anything above what level 40 needs - 780,000 - comes back as Epic tokens instead.

See also