Trickery Domain, Divine Trickery
| School | Conjuration (opposed by Transmutation) |
| Spell level | Innate level 1. No class learns it from a spellbook |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself |
| Duration | 5 turns (5 minutes) + 1 turn per point of Charisma modifier |
| Metamagic allowed | Extend, Maximize |
How it works
- Hide, Move Silently, Search, Disable Trap, Open Lock, Pick Pocket and Persuade each get a bonus equal to your full Cleric level.
- It cannot be dispelled.
Where it comes from
No class learns this from a spellbook. It is used through a feat, and the feat's page describes it too.
Cast by a feat: Trickery Domain Powers.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
