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Trickery Domain Powers

Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier.

Type of featDomain
UseOnce/Day + 1 each 20 cleric levels.
Prerequisitesnone
Uses per day1 + (your Cleric levels / 20) a day
TargetYourself
Ability usedTrickery Domain, Divine Trickery

Bonus Spells

The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5).

See also