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Invisibility Sphere

The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.

SchoolIllusion (opposed by Enchantment)
Spell levelBard 3, Wizard and Sorcerer 3
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself or an item
Area of effect6.7 metre radius
ConcentrationCasting can be disrupted by damage
Duration1 Turn / Level
Additional Counter SpellsInvisibility Purge
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • The area lasts one turn per caster level. Extend doubles that, and Empower adds half again.

Where it comes from

Cleric domain: Trickery (level 3).

See also