Trickery Domain, Divine Trickery
| School | Conjuration (opposed by Transmutation) |
| Spell level | innate level 1 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself |
| Metamagic allowed | Extend, Maximize |
How it works
- Each of Hide, Move Silently, Search, Disable Trap, Open Lock, Pick Pocket and Persuade rises by your full Cleric level, not by half of it.
- It lasts 5 turns plus your Charisma modifier, and cannot be dispelled.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Trickery Domain Powers.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes