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Divine Wrath

The Champion is able to channel a portion of their deities's power giving them a +3 bonus on attack rolls, pure damage, and saving throws, and an additional +2 each 5 Divine Champion levels after Divine Champion level 5 (max +13 at Divine Champion Level 30) for a number of turns equal to their pure Charisma bonus (pure modifier, without bonuses from items or spells). These bonuses count towards the AB and Saves caps. This ability also grants a special holy shield, that it is able to protect the caster from (10 + Divine Champion levels)/+20 (maximum 40/+20) of physical damage per hit. The total amount of physical damage that can be absorbed by this shield is 50 + (Divine Champion levels * 10). Divine Wrath can be used twice per day + 1 each 10 Divine Champion levels.

Type of featClass
UseSelected
Prerequisitesnone - it is granted at Divine Champion level 5
Uses per day2 + (your Divine Champion levels / 10) a day
TargetYourself
Ability usedDivine Wrath

How it works

  • The duration uses your natural Charisma: gear and spells do not lengthen it. Gear with Extend Spell Duration does add rounds.

Who gets it

Granted automatically: Divine Champion (level 5).

See also