On ADOH, Monk has the following differences from the vanilla (base game):
Flurry of Blows is granted at level 10 (rather than the vanilla level 1).
At level 40 (PURE) Monk is able to select one of the following Bonus Feats:
Base Class #
Alignment restrictions: any lawful
Hit die: d8
Proficiencies: armor (robes), weapons (monk)
Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)
Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, persuade, tumble, ride
Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
These general feats cannot be selected when taking a level of monk.
Primary saving throw(s): fortitude, reflex, will
Base attack bonus: +3/4 levels
Specialty weapon: The monk retains his unarmed base attack bonus when fighting with a kama or quarterstaff. These weapons are also permitted when using (the monk-specific feat) flurry of blows.
Monk Level Progression #
|Level||Base attack bonus||Saves (Fort / Reflex / Will)||Feats||HP||Unarmed AB||Unarmed damage large/medium||Unarmed damage small||AC bonus||Speed bonus|
|1st||+0||2 / 2 / 2||cleave|
monk AC bonus
improved unarmed strike
|2nd||+1||3 / 3 / 3||deflect arrows||16||+1||1d6||1d4||–||–|
|3rd||+2||3 / 3 / 3||monk speed|
|4th||+3||4 / 4 / 4||32||+3||1d8||1d6||–||+10%|
|5th||+3||4 / 4 / 4||purity of body||40||+3||1d8||1d6||+1||+10%|
|6th||+4||5 / 5 / 5||knockdown|
|7th||+5||5 / 5 / 5||wholeness of body||56||+5/+2||1d8||1d6||+1||+20%|
|8th||+6/+1||6 / 6 / 6||64||+6/+3||1d10||1d8||+1||+20%|
|9th||+6/+1||6 / 6 / 6||improved evasion||72||+6/+3||1d10||1d8||+1||+30%|
|10th||+7/+2||7 / 7 / 7||flurry of blows|
ki strike +1
|11th||+8/+3||7 / 7 / 7||diamond body||88||+8/+5/+2||1d10||1d8||+2||+30%|
|12th||+9/+4||8 / 8 / 8||diamond soul||96||+9/+6/+3||1d12||1d10||+2||+40%|
|13th||+9/+4||8 / 8 / 8||ki strike +2||104||+9/+6/+3||1d12||1d10||+2||+40%|
|14th||+10/+5||9 / 9 / 9||112||+10/+7/+4/+1||1d12||1d10||+2||+40%|
|15th||+11/+6/+1||9 / 9 / 9||quivering palm||120||+11/+8/+5/+2||1d12||1d10||+3||+50%|
|16th||+12/+7/+2||10 / 10 / 10||ki strike +3||128||+12/+9/+6/+3||1d20||2d6||+3||+50%|
|17th||+12/+7/+2||10 / 10 / 10||136||+12/+9/+6/+3||1d20||2d6||+3||+50%|
|18th||+13/+8/+3||11 / 11 / 11||empty body||144||+13/+10/+7/+4/+1||1d20||2d6||+3||+60%|
|19th||+14/+9/+4||11 / 11 / 11||152||+14/+11/+8/+5/+2||1d20||2d6||+3||+60%|
|20th||+15/+10/+5||12 / 12 / 12||perfect self||160||+15/+12/+9/+6/+3||1d20||2d6||+4||+60%|
Epic Monk #
Bonus feats: the epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25, 30, 35, and 40.
Special: every 3 levels, the monk’s movement speed will increase by an additional 10%.
Special AC bonus: every 5 levels from 20, the monk’s AC will increase by an additional + 1.
Epic monk bonus feats: armor skin, blinding speed, epic damage reduction, epic energy resistance, epic toughness, improved ki strike 4, improved ki strike 5, improved spell resistance, improved stunning fist, self concealment
Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved sneak attack, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of monk.
Epic Monk Level Progression #
|Level||Feats||HP||AC bonus||Speed bonus|
Monk Class Tips #
- A monk’s UBAB, armor class bonuses (from wisdom and every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.
- At level 20, monks receive glowing eyes. The color of the glow depends on the character’s alignment: good glows blue, evil glows red, and neutral glows purple. This occurs because in pencil-and-paper, 20th-level monks become outsiders; however, in NWN, their race does not change.
- A monk’s unarmed base attack bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class (e.g. fighter levels), or reduced attacks from taking a lower BAB progression class (e.g. wizard levels).
- Only multiclass monks with at least 4 pre-epic levels in a class with maximum BAB can max out the number of attacks per round. To do this, a multiclass monk will need two-weapon fighting, improved two-weapon fighting, haste, flurry of blows and wield a kama in each hand. This will give 10 attacks per round, the most anyone can achieve.
- The cleric spell divine power raises the character’s base attack bonus to that of a fighter of the same level, and grants extra attacks per round as appropriate. This would mean that a monk who had sufficient clerical levels to cast this spell and who was dual wielding kamas could also reach 10 attacks per round.
- NWN has various standard “monk” glove/gauntlet items with attack bonuses often coupled with damage bonuses, allowing unarmed attacks combat advantages similar to those available to those wielding weapons.
Monk Community Builds #
- Future build links.